![]() Are you really the deranged psychopath you’re accused of being, and if you aren’t, why are you killing all these people so horribly? Is it because you’re being pressured into it by someone who appears to be your friend or is there much more too it? Are you as a player absolved of guilt on the occasions you play as the character who is unremorseful about killing? You don’t remember why you were there… and trying to figure that out, while continuing to evade capture drives the plot. You start the game escaping from a mental asylum, egged on in your escape and killing by someone that appears to be another patient. As much as people laugh at the notion that something like Manhunt 2 is anything other than a sick exercise in killing, or that any attempt at justifying that sick killing with a story is just an excuse, there really is something valid going on here. It isn’t going to make you want to be a psychopath, but it does give you a glimpse at what it might be like to see the world in the disturbing and twisted way that a serial killer might.Īgain, is it the best possible execution of that concept? No it isn’t… but right now it’s the only interactive execution of that concept. Of a person who doesn’t have a complete grasp on reality. It isn’t glorifying violence… it is asking you to walk a few hours in the mind of a sick person. It’s Henry: Portrait of a Serial Killer the game. The only thing offensive to me is that my home country of Britain is one of the ones refusing to release even this censored version. Granted, that wasn’t the intention of the developers, and they were unquestionably restrained in that regard (and in a way that directly hurts the gameplay, at least on the Wii), but what we are presented with is not more violent than any other game, nor is its content more morally reprehensible than any other game. In its current form Manhunt 2 is less violent than a lot of games on the market. Everyone reading this review knows by now that Manhunt 2 is one of the most controversial games ever released.
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